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Joint European Summer School on Technology Enhanced Learning |
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Tuesday, 20 April 2010 14:42 |
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TARGET has 2 lectures at the summer school this year:
- Ekaterina Prasolova-Forland (NTNU) will present "Educational Visualizations in 3D Collaborative Virtual Environments"
- Manuel Fradinho (Cyntelix) will present "How to TARGET Rapid Competence Development with Personalized Storytelling"
For more details, check the url
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Last Updated on Tuesday, 20 April 2010 15:33 |
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Work and “Play” at Siemens |
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Tuesday, 20 April 2010 12:00 |
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Siemens hosted a four day developer meeting for discussing training, threshold concepts and their game scenario. The participants were Mick Flanagan (UCL), Leif Martin (NTNU), Manuel Fradinho (Cyntelix), Matthias Zimmerman and Gerhard Ackermann (Siemens).

As input, we had four interesting sessions of training from an industrial perspective:
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Frowin presented a table top game for project management, where players were confronted with the difficulty of making decisions and not having sufficient resources.
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Matthias gave insight into their claims management training courses, providing input into the learning process used.
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Wolfgang shared their experiences of project management “bootcamps”, where junior project managers would be prepared to confront the reality of dealing with projects at customer sites, with significant focus on social skills.
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Siegi presented the effectiveness of doing retrospective by means of storytelling with images, which also made the exercise "fun" and provided some personal distance from the issues.
Without doubt, Siemens has a significant wealth of experience on effective training that provides insights to "on the ground" methodologies and approaches. In the course of the workshop it turned out that many of the methods Siemens developed or has experience with, match with theoretical approaches from academe side. Thus, for several ones the applicability in ‘real life’ has already been proven.
We were hard at work, and nearly ran out of wall space. Nonetheless, all was done in a highly engaging and motivating manner.

The desired outcomes of the workshop were reached, with further insight into the identification of Threshold Concepts in project management and the definition of the game scenario to support the project shaping phase, where the project manager is confronted with many social challenges of putting the right team together, defining clearly the project taking into account the resources available and likely unforeseen critical incidents that may emerge.
Matthias proved to be an exceptional host, so with the volcano disruption to travel, there could not be a better place and people to be stranded with. We even had some guided sightseeing over the weekend.
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Last Updated on Tuesday, 20 April 2010 18:15 |
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Architecture Working Group meets in Sestri Levante |
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Tuesday, 06 April 2010 00:00 |
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The Architecture Working Group met at Giunti Labs in Sestri Levante for 4 days to work on the design of the TARGET platform. |
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Last Updated on Tuesday, 20 April 2010 08:43 |
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Thursday, 22 October 2009 10:57 |
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The concept of the Lounge has been put forth to formative evaluation involving focus groups.
Concept A:

Concept B:

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Last Updated on Tuesday, 20 April 2010 18:39 |
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E-Learning for SMEs – Challenges, Potential and Impact |
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Tuesday, 12 January 2010 10:26 |
Asbjorn Rolstadas, Bjorn Andersen and Manuel Fradinho
The book chapter in forthcoming "E-Business Issues, Challenges and Opportunities for Smes: Driving Competitiveness" reports on lessons learnt concerning the use of e-learning within SMEs, providing practical recommendations for adoption. The book is to be released by Business Science Reference in August 2010.
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Last Updated on Tuesday, 20 April 2010 07:31 |
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