This integrated demonstration provides an overview of the flow of the TARGET learning process, as outlined in the diagram below.
The flow begins with the login, where the learner inputs their username and password, choosing the 3D option along with the IP and port number for the remote TARGET server. With the successful login, the leaner appears embodied in a 3D avatar within the Lounge where they may socialize with other learners. The flow proceeds with the activation of the Knowledge Ecosystem Navigator (KEN) where the learner visually interacts in 2D with entire namespace of the Knowledge Ecosystem, consisting of Stories, Experiences and social data. Upon careful consideration of the different Stories, the leaner may choose one in particular to engage with. Once the learner finishes with their experience of the Story, the learner is required to indicate their assessment of the level of difficult experienced with the Story. Afterwards, the learner reflects over their experience supported by the Competence Performance Analyzer (CPA).











