The TARGET environment is conceived as a complex learning process supported by the TARGET platform, which consists of a set of innovative and advanced tools and services. Here, the learner is presented with complex situations in the form of game scenarios: interacting with the game results into enriched experiences that are gradually leading to knowledge acquisition.
With the aforementioned focus, the TARGET Project explores and integrates five relevant research fields:
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Threshold Concepts, resembling knowledge gateways that transform a person’s understanding of a knowledge domain
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Knowledge Ecology, which defines knowledge as a “living organism”
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Cognitive Load Theory, according to which a learner’s attention and working memory is limited and therefore learning processes must be designed to allow effective internalization without overload
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Learning Communities, where members of a community develop their competences by leveraging the experience of their peers
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Experience Management, to allow learners to accumulate lessons learned through real and theoretical situations.












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