Skip Main Menu The TARGET project is a collaborative project partially funded by the European Community under the Seventh Framework Programme (Grant Agreement N° 231717). The FP7 logo and the European emblem in this website are owned by the European Community. Their presence reflects the fact that the TARGET consortium receives funding from the European Community. The consortium is solely responsible for the content of this website, which does not represent the opinion of the European Community. The European Community is not responsible for any use that might be made of information contained therein. | Research Methodology The figure below illustrates the TARGET Environment, which consists of the TARGET Learning Process that is supported by the TARGET Platform. The TARGET Learning Process begins when a competence need has been identified, which may be done by either the Knowledge Worker (on their own or with the support of a mentor) or by a Human Resource Manager in an enterprise. With the need identified, the TARGET Competence Analyzer is used to semantically assess the current competence profile of an individual and analyse the gaps against what is needed to build the target Competence Profile, thus balancing both the Business Requirements and the individual’s Personal Requirements (goals). The Competence Development cycle is a foundational block of the TARGET learning process, with five distinctive processes:
The Learning Community will assess the outcomes of the competence development cycle to identify and formalize emerging behaviours in the form of patterns (and anti-patterns) to support successful competence development, thereby facilitating the process of knowledge management. In addition to mentoring, the Learning Community ensures the sustainability of the TARGET process by contributing to TARGET repositories. This is achieved through the support of the TARGET platform to capture the current state of a VBE session as a new knowledge asset, at the core of which is a game scenario to be shared amongst the wider community. The knowledge asset gains in value in its lifecycle. It begins by emerging in sharable form through group processes, which include being annotated by both learners and mentors. Next, the asset is refined through analysis of its elements, followed by integration of different viewpoints, and re-annotation. Even intractable problems (wicked problems) can be handled in this way, becoming knowledge assets. All content generated becomes part of the infrastructure, being easily accessible, open, modifiable, and re-distributable using multiple interchangeable formats to ease integration in external digital libraries. However, in some cases, the ownership of knowledge restricts the scope of accessibility and TARGET supports the necessary security model to foment the trust of organizations and individuals. The TARGET platform provides the Learning Community with a set of social tools and services. | Skip Calendar Calendar
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